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Lossless Scaling 3 shown to deliver up to 3x FPS boost on last-gen gaming handheld with workable frame latency

Started by Redaktion, January 15, 2025, 16:40:12

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Redaktion

Third-party frame rate upscaling tool Lossless scaling has been recently updated to version 3. This new version of the tool has been put to the test, with the Asus ROG Ally X gaming handheld seeing up to 3x FPS boost.

https://www.notebookcheck.net/Lossless-Scaling-3-shown-to-deliver-up-to-3x-FPS-boost-on-last-gen-gaming-handheld-with-workable-frame-latency.947697.0.html

Nick Starling

I'd take 30 "real" FPS over 120 "generated" FPS any day of the year due to the added latency. Latency is the whole reason I got a Mister FPGA system, an OLED monitor and a CRT TV. It's nonsensical, I'd sooner run games at lower internal resolutions with no upscaling or just drop settings.

Same with the Nvidia 50 series, the benchmarks don't impress me because they're just talking DLSS and generated frames. 5070 and below all skimped on VRAM, so I don't see those as viable picks. Nvidia, AMD, etc need to figure out a way to upscale without any added latency if they want to impress consumers.

GeorgeS

While with non-interactive media (like streaming video) taking a low frame rate (like 15-30FPS) and 'generating' fake filler frames has been done with Film-2-TV for decades and 'smooths out' movement of on screen elements, when it comes to INTERACTIVE media (IE: like computer games) whatever program that is used to create 'extra' frames must FIRST DELAY the display of at LEAST TWO frames and THEN fill in the differences with extra frames.

Exactly how much that 2 frame delay is depending on the native frame rate of the source material:
15FPS = 0.133sec + frame generation processing time
30FPS = 0.066sec + frame generation processing time
60FPS = 0.016sec + frame generation processing time

As you can see, depending on the native frame rate the frame latency may or not be fairly bad and the need for 'fake extra frames' may or not be even needed.

:)

 

Illrigger

Don't knock it until you try it. It's $7 to do so and works shockingly well with much lower latency than you would expect.

People arguing that you would rather play at 30fps than use frame generation is going to age about as well as the people who bought Voodoo3 cards because DirectX was just a fad and 3DFX and Glide are still good enough.

We're at the point where you can't get more raw frames without using more power, and here in the US we are bumping up against what a household outlet can provide (1650W). So either games hit a wall and stop getting better, or we use the power smarter.

Thw0rted

No one is hitting the power draw limits for an outlet to run a gaming PC (much less a handheld!) - remember that ever watt you use eventually comes out as heat. It's hard enough to reliably dissipate 400-500W from a mid grade PC, you'd have to convert your whole hot tub to a water cooling rig if you want to dump 1500W+.

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