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Apple M2 Max performance projections show upcoming Apple Silicon sailing past Core i9-12900HK in multi-core and reaching RTX 3070 levels of performance

Started by Redaktion, February 19, 2022, 15:27:27

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Redaktion

CPU and GPU performance projections for the Apple M2 and M2 Max seem to indicate that Apple's upcoming silicon can offer potentially offer decent gains compared to current M1 and M1 Max SoCs. The M2 Max's multi-core performance can beat that of the Alder Lake Core i9-12900HK while its purported 40-core GPU can theoretically come close to the performance of the RTX 3070 Laptop GPU all while consuming just a fraction of the power.

https://www.notebookcheck.net/Apple-M2-Max-performance-projections-show-upcoming-Apple-Silicon-sailing-past-Core-i9-12900HK-in-multi-core-and-reaching-RTX-3070-levels-of-performance.601263.0.html

toven

All game developers should make their games run on Apple M, then gamers can peacefully let miners keep all the cards.

h4llno



Apple advertise m1 max beating Rtx 3080 ? But in the end it cant even beat mobile Rtx 2060 from few years ago.

Todd

Sigh...Let's pretend we only do benchmarks.

If you work as a software DEV and build software locally, you're probably not impressed by the performance.

Sup


bk2099

>sailing past Core i9-12900HK in multi-core and reaching RTX 3070 levels of performance
M2 Pro/Max won't be out for a bit less than two year. By that time there will be Meteor Lake mobile and Lovelace mobile chips, and the Core i9-12900HK and RTX 3070 will be obsolete for any kind of benchmark

LL

This is a completely ridiculous reasoning exercise.

"Nevertheless, it is not too difficult to hazard a guess that the M2 Max's GPU would be coming anywhere close to current high-end desktop offerings from AMD, Nvidia, and now Intel."

At the moment a M1Max GPU renders the Blender BMW27 scene in 41 seconds. A 3060 laptop renders it in 13 seconds.

Carlos melones


riklaunim

Quote from: toven on February 19, 2022, 16:50:40
All game developers should make their games run on Apple M, then gamers can peacefully let miners keep all the cards.

Apple has very low market share, especially away from USA. Then their higher end products cost similar or more than higher end Windows gaming laptops while providing less gaming value. Storage is limited and soldered, then their GPU is good for content creation while for gaming is way lower and lacks modern gaming features like raytracing or resolution "recovery" modes.

So there is close to no reason to release AAA games for Apple. The small market doesn't justify the cost and then people don't buy Apple products for gaming because there are no games for it ;)

LL

Quotelacks modern gaming features like raytracing


Raytracing is important for content creation like Blender, Unreal and other GPU rander engines

Radme

dont just talk and make marketing jargon, just do some gaming trple A games, and then talk again  ;)


Kangal

The new MacBook's with M1, M1P, and M1X in-general are superior to competing laptops when it comes to the:
- build quality (screen, camera, trackpad, keyboard, shell, etc etc)
- software (macOS is much more optimised than Windows 10)
- hardware (much faster single-core, sustainable frequency, strong multicore, better GPU)

So they are definitely worth it, when looking on-paper or feeling it in the hand.

But none of that matters if you require a Program that runs on Windows (no macOS port). You could run it in a VM or Emulate it, but that creates bugs, kills compatibility, and defeats the purpose of your efficiency and performance.

So the MacBook's should not be seen through the lens of a benchmark, or how they might play games theoretically. They should be judged on what they can do, and that is the best experience for light use (surfing, office, etc) and a great use for content creators (specific macOS Applications).

Until you can either natively dualboot them into Windows, or the AAA-Gaming companies port their titles.... you shouldn't look at these as Gaming Laptops.

PS: currently Apple is happy where they are, they are the most profitable company when it comes to Video Games. Bigger than Xbox, PlayStation, Nintendo, and Steam combined. They get their money from iPods, iPads, and iPhone games because they take a 30% cut from all microtransactions. They're not interested in the next big game, which has massive costs and thin profit margins.

ariliquin

Apple are making excellent hardware for gaming and there is an Apple audience for this, Apple please take note, you need to fix Metal and engage better with the game development community to progress from where you are now. People want to play more than ported mobile games on their Macbook. These features need adding (Thanks Marlon for posting these on Apple developer forum)

Buffer device address:
This feature allows the application to query a 64-bit buffer device address value for a buffer. It is very useful for D3D12 emulation and for compatibility with Vulkan, e.g. to implement ray tracing on MoltenVK.

DrawIndirectCount:
This feature allows an application to source the number of draws for indirect drawing calls from a buffer. Also very useful in many gpu driven situations

Only 500000 resources per argument buffer
Metal has a limit of 500000 resources per argument buffer. To be equivalent to D3D12 Resource Binding Tear 2, you would need 1 million. This is also very important as so many DirectX12 game engines could be ported to Metal more easily.

Mesh shader / Task shader:
Two interesting new shader stages to optimize the rendering pipeline

Anonymousgg


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