Hi all, just to clarify a few points:
Quote from: Nicholas Vidia on January 23, 2024, 21:29:20looks like logic of this is flawed inside out.
how was "4080(minus generated frames)" and "DLSS 3 computation time" calculated?
frame generation works only once every other frame and can actually just sit and wait there for proper time to display the frame, so that frametime or fps doesn't jump. if it's adding fps - it's minimum about as fast (most probably faster) as rendering scene at 1/4 resolution and upscaling it
- "4080
[Super] (minus generated frames)" is a simple doubling of the 4080 Super's "DLSS 3 ON" frame times, so the time between every
other frame. As you say, framegen only creates every other frame, so that means we're looking at the time between every properly rendered (i.e.
not generated) frame.
- This is how long it takes for the 4080S to spit out two frames (one rendered and one generated). We can estimate how long the 4080 S would take to normally render a frame by looking at the claim of it being 1.4x as fast as the 3080 Ti, as we have framerates for the latter.
- Then we subtract "time the 4080 S should take to render 1 frame" from "time the 4080 S takes to render 1 frame
and then generate 1 frame", which leaves us with a rough value of how long DLSS 3 framegen takes. In starfield, for example, the 3080 Ti does one render in ~9.7ms, so our 1.4x speed 4080 S (DLSS 3 OFF) should render in 6.9ms. With DLSS 3 ON, two frames take 6.1 * 2 = 12.2ms to display, meaning that after taking 6.9ms to render one it takes 5.3ms to generate another... which is not great.
Quote from: H.K on January 24, 2024, 06:24:33You have calculated it wrong. The 4080 was up to 30% ahead of 3080Ti in 3rd party non DLSS benchmarks when it came out, how can 4080Super be possibly on par with 3080Ti? Nvidia is Greedy but they are not Stupid.
There is no claim at all that 4080 S = 3080 Ti in non-DLSS scenarios. If you look at the bottom half of the first image, games without frame generation show the 4080 S as being ~41% ahead of the 3080 Ti. The crux of the article is that DLSS 3 drags performance down because it is computationally expensive.