Complex cooling is not the solution for laptop gaming.
I love gaming, but I hate the Intel/Amd/Nvidia profit race. Constantly increasing raw power. Making hardware quickly obsolete, and short lived. Buy a new laptop every 3-5 years so you can play new games. If not, it will break up itself anyway, because of thermal stress and crappy components.
And those things cost a fortune for such a short life.
Raw power is not an issue anymore. You don't need 1000hp engine to drive a car on the regular road.
I'm sure you can run the newest games 60fps on 10 years old gaming laptop, if developers optimize it. But it's not profitable.
230W+ power bricks for gaming laptops is ridiculous.
And this huge water cooling thing for LAP-TOP (on top of your lap) is even more ridiculous. It has benefits, but it is bad solution overall, because it moves away from the portability philosophy.
End users get the worst of the hardware race.
Developers don't have time to properly optimize software, so end users always buy underperforming, electricity guzzling, inefficient, cumbersome, hot, noisy, easy to break, super expensive half-products.
I've never been an Apple fan, because of snobbish exclusivity, but with M1/M2 chips they are on the right track for laptops, even gaming ones. Powerfull and light, super-optimized, so that end users can have quality product that might last a decade, and use it for the gaming too.
You don't need 1 gazillion shaders, rt cores, threads, memory or whatever. Just like you don't really need 100000ppi screen resolution. You as user need games that are perfectly optimized for the 1k/2k/4k gaming hardware. 10 years for double performance, and hardware replacement would allow more time for software optimisations.
It's like focusing more on engine efficiency, and less on engine power.
Therefore I hope Apple will manage to do more in attracting gaming development, and shake things around. Because as end user I want reliable, rugged, high quality, long life, portable, energy efficient, software optimized, boringly perfect, bug free gaming product.
1.The future is in making profit on software, not on hardware. So that users can confidently use their machines for 10 years
2. The future is in super efficient, light and powerfull MOBILE chips, like ARM architecture, with most of the components inside them, without bottlenecks. Not in super old architectures with separate processor, RAM, graphics, with bunch of bottlenecks
3. The future is scalability, not ugradability. Upgrading RAM is just half-measure, because you realize that you also need new processor and graphics card for best effect.
But if you could stack multiple devices together and scale up the coputing power, that is the future.