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Edge of Eternity JRPG developer talks about DLSS and FSR implementations, highlighting the strengths and weaknesses of both

Started by Redaktion, July 04, 2021, 23:06:01

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Redaktion

In a conversation with WCCFTech, Midgar Studio's Jeremy Zeler-Maury discussed the differences between FSR and DLSS in Edge of Eternity, one of only two games that currently implements both upscaling techniques.

https://www.notebookcheck.net/Edge-of-Eternity-JRPG-developer-talks-about-DLSS-and-FSR-implementations-highlighting-the-strengths-and-weaknesses-of-both.548837.0.html

GeorGRB

I have to say I agree with the EoE developer. I took FSR for a spin in the free Riftbreaker Prologue demo, and I was very impressed with the results. It doesn't look fantastic at 1080p, but at 4K it definitely looks better than DLSS 2.0 to me.


Taj

Quote from: Joan Lorenzo on July 05, 2021, 07:55:23
Cyberpunk 2077 supports both methods also.

FSR just came out. Are you saying Cyberpunk has already been updated to support it? The method that was included at launch was CAS not FSR.

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