Excuse ME, but Torchlight series NEVER LOOKED GOOD.
Yes, I said it.
Artistically, Torchlight's like any other product released following the shockwaves left by WarCraft III in 2002: the many uninspired "artists" (really, copycats) have since carried the torch. As the saying goes, they can hear the ringing, but they wouldn't know where it's coming from. I'm talking about the freakishly disproportionate - and unapologetically low-poly - character models, IN EVERY GAME, these blue-tinted (or absent) shadows, as well as zero "creative" touches, or sparks, that would tell us information about the designer, or what they're like. Compare this with pre-WarCraft titles such as Sacrifice (1999), Populous: TNB (1998), LP: Battle for Natrolis (2001). Small studios, huge difference.
Writing in Torchlight I & II was a joke. There are comedic games, like Grim Fandango, and then there's the LEGO series. Torchlight team aligns itself with the latter, because it lacks the skill and flavor to be like the former.
Mechanically, it's just a Diablo clone. Nothing even to be discussed here.
But oh well, I imagine if you were a journo in the 00's and didn't absolutely drool over this game, you'd get laid off for a month (or worse).