Quote from: TruthIsThere on Yesterday at 23:29:42Yeah, but... A, comparing a controlled device, our smartphones, to an inference entity (probabilities/just guessing) is night & day!
Some folks may feel fine handcuffed to a system that fails to understand the difference from a Doritos' bag over a firearm; but, I'll just stick to a peace-of-mind simple life/ecosystem.
It's all a matter of application. Not everyone needs it to identify Dorito bags, in the case of gaming some use cases can be:
1. Voicing 100% of NPCs
2. Giving NPCs more personality, better favorability systems and real life where you can chat with them to get info rather than static option picking.
3. NPC and monster variations (means their looks can have subtle differences)
4. Voice commanding of assistant NPCs
5. More organic plot developments where good ends and bad ends aren't dictated by the designer but left up to the player, a game may even be made impossible to win (not through game mechanics but through general difficulty) and a player would challenge themselves to find a way to make impossible possible
I think too many people are focused on generative AI to replace what we have and lower costs and too little look at the potential it can open up for gaming that was never possible before.