Augmented reality (AR) is one of the most popular and prevalent uses of smart glasses, headsets and heads-up devices today. Now, its market is projected to increase in value until it is worth just over $210 billion by 2031. AR gaming is backed to contribute to a third of this growth.https://www.notebookcheck.net/Augmented-reality-to-become-210-billion-industry-in-less-than-ten-years.866154.0.html
Interesting prediction considering neither Apple nor Meta are selling many of these things presently.
LOL!!!
What a bunch of nonsense!!
So to wrap up recent history:
- S3D was going to "take over the world" and AGAIN it was a BIG failure
- VR was going to "take over the world" and despite Meta dumping BILLIONS into it, it is mostly going the same way as the S3D before it (abet with better market %)
- NOW that Apple has dipped their 'toe in' with a outlandishly overpriced AR gizmo that is lacking in both use cases and ANY real market % these yahoo's come up with a comical 'prediction' of AR "take over the world" nonsense.
So a refresher of the fundamentals:
#1 there HAS TO BE "must have" use cases to drive ANY progression
#2 the volume/number of devices HAS TO scale to the point where the devices cost as much as a set of Bluetooth earbuds or headphones
Without the above 2, it will remain (like the others) an Engineering pipe dream.
This s*** for kid is long dead