My EVGA 3090 ftw with 24gb of memory and a 12th generation Intel has no problem running it on the highest settings. The game is a marvel to behold in 4k on a 100" screen.
I think the writers are aware of the VRAM limitations in mobile devices. They included desktop configurations, indicating this was a more general test to see how much VRAM the game apparently needs.
The problem though is NVIDIA has, at least in the past few generations, has offered less VRAM than AMD's offerings. I don't want to go into a discussion as to why, but developers not being able to tame their VRAM budgets to a particularly large segment of the market still needs to be called out on.
Also the only card NVIDIA is offering with >24GB of VRAM is the RTX 5090. I doubt developers are going to target cards with that much VRAM and anything that apparently needs it is going to be more of a sign of a lack of optimizations.
I'm guessing that the writers need to re-calibrate their expectations when it comes to laptops and mobile devices here. :)
Generally speaking most laptops have very limited VRAM and usually less than desktop cards. Handhelds generally share slower RAM with the CPU.
Here is where the 'presets' or 'sliders' come into play. Systems with limited GPU performance or limited VRAM (and/or both) can still RUN the title at acceptable frame rates however the resolution and/or details need to be dialed down to achieve the desired performance.
Given that Nvidia is soon releasing cards with >24GB of VRAM I'd wager that more and more titles will find ways of filling all of it up. :)
The VRAM demands of current games have increased massively in recent years. As our benchmarks show, Indiana Jones and the Great Circle even surpasses The Last of Us in this respect.