- Just about EVERYONE has a "smart phone" and/or a tablet these days - Casual 'time wasters' on mobile are popular - pick-up/sit-down easy games - Game 'clients' or even full games can be compiled to run on mobile devices - The REAL factor is 'microtransactions' which on mobile games can 'nickel & dime' a player to death
Gaming will generate $187.7 billion in revenues this year, according to a report by Newzoo. The market study also claims that mobile games' share is approaching the tipping point at $92.6 billion. The number of players is expected to grow by 4.5% annually.