Posted by Anil Ganti
- October 21, 2024, 12:42:33
"someone who claims to be a gamer since they were 8 years old (irrelevant anecdote) is tasked to play a game's new expansion for perhaps a week or two and give their thoughts"
That game was Diablo. It was a shareware version because digital distribution was not a thing back then and physical copies were near impossible to acquire in my region.
"I'd call the author an ultra-casual but even that wouldn't do justice to how disconnected they are from the Diablo franchise."
Between Diablo, Diablo 2 and Diablo 4, I have collectively put in hundreds of hours in the franchise. I still remember thrill of finding my first Shako/Raven Frost only to find out it has bad rolls. I spent hours roaming around Kurast Bazar for Enigma and farmed The Council for even longer for a Zod rune.
And I've uploaded gameplay footage for everyone to see. I don't know about you, but Paragon level 225, Torment 4 and Ancestral/Mythic gear with multiple GAs isn't something casuals will bother to unlock; less so a week after a new season drops.
"Oh wait, they basically don't have storylines or characters that anyone cares about."
Except, they do. I still remember the names of Diablo/Diablo 2 NPCs because they meant something. Show me one NPC in recent Diablo games that comes anywhere close to Griswold, Pepin, Ogden, Jillian, Farnham or Wirt.
Even Diablo 3, for all its faults, had an engaging story with a decent plot twist. Diablo 4's shareholder-first writing approach is bland because I can easily predict what will happen next.
Down to some more specifics, in D4, Lorath makes a deal with the Tree of Whispers in exchange for information about Elias. Why isn't this properly addressed in the DLC? Even a single cutscene acknowledging Lorath's presence there would have sufficed.
"Visually inconsistent hitboxes" is crazy, considering the game auto-aims most skills directly at your foes."
This specifically refers to Uber Lilith's wave attacks before portions of the map collapse. It has been an issue since launch and Blizzard still hasn't fixed it. If you want another example, look no further than last season's Tormenter offscreen one-hit bug in IH. It took hundreds of Reddit complaints before a fix came.
"The "boring art design" should be enough to have you seeing an eye doctor"
Diablo's core theme is overarching terror. A mere mortal taking up arms against the legions of hell. Nothing about Diablo 3 or 4 even remotely captures that essence. High poly count != good art design.
"Considering Diablo IV currently has the largest dev team at Blizzard right now "
...only to be outdone by studios with a fraction of the resources. Blizzard has been shamelessly ripping off Last Epoch for months (Tempering, Greater Affixes, Lightless Arbor). Last Epoch is by no means a perfect game. It'll be years before it gets good, but it has its fundamentals right. Diablo 4 does not.
"you're just mad $40 is extremely cheap, one-time entertainment fee that isn't recurring."
$40 for runes, mercenaries, nahantu and a half-baked story is an absolute rip-off. The story is way too short
Update 2.0 has plenty going on by itself. You get that for free.
Previous seasons had a rudimentary plot with unique quests. Season 6 is just you talking to an NPC, completing Realmwalker events and collecting rewards.
"There's nothing wrong with playing a "meta" build or making your own"
Try unlocking Torment 4 with a non-meta build. Something like Firewall Sorc or Bash Barb. What's the point of calling Diablo 4 an action role-playing game where you can't role-play as the character you want?
My main gripe with meta builds is that they get too powerful. After a point, when you have the right gear, the only real challenge you get is from The Pit. Everything in the base game, even bosses, feels trivial. Where's the fun in that?
It's Quill Volley Spiritborn this season, it was LS sorc the last time and Minion necro before that. You can't have one this much of a power differential between one build and the rest of the game.
Like I said in my review, Diablo 4 is still relatively young and I'm sure it will get better with time.
But, it took Blizzard years of trial and error to fix D3 and I simply do not have the patience to wait that long.