The only deck news I'm possibly interested in hearing is in when the steam deck 2 is releasing. Although I'm not sure I even care about this anymore seeing as it seems Playstation and Xbox are getting serious in releasing a handheld by 2026. Whatever deal that valve could possibly bargain for when it comes to a custom silicon APU for an upcoming handheld, both Sony & Microsoft would be be paying AMD way more so they would end up getting the most superior chip by far. And if they release with a locked down OS, some hacker will just jailbreak it and get steam running on it anyway.
As someone who owns a number of devices that have weak (IE: GTX) GPU's this was inexpensive enough so I bought it.
Much like anything Steam, I was able to install in on multiple devices. :)
However it ought to be said that outside of setting your game to a lower resolution and then using this program to 'lossless scale' to your actual screen resolution the 'frame generation' is simply kidding us - frames not rendered by the GPU don't show differences in action in the game.
IMHO: if we keep this sort of technology in context it can help to speed up games on weaker hardware.
A paid software called Lossless Scaling has been tested on Steam Deck OLED. At the core, the software can scale resolutions and add frame generation. These two can make games feel a lot smoother on the gaming handheld.