Quote from: SomebodyYouUsedToKnow on August 03, 2024, 05:22:07And 30fps isn't actually that terrible for most games - it's playable if not amazing.
Complete nonsense, except for the strategies. I can't imagine how you can play something dynamic at 30fps, when even the video clearly shows problems with too low frame rates...
Minimum 60 in high quality, everything below goes under the bulldozer if the goal is dynamic games.
dGPUs consume a lot for a simple reason - NVidia, as a cheater like Intel a few years ago, was unable to develop a new architecture to provide real progress in performance without increasing consumption. This proves that NVidia developers have lost their creativity and that technical processes are approaching their end for silicon, and the curve of performance growth per 1W is becoming more and more flat and therefore boring in terms of consumers' desire to buy new gadgets in terms of performance growth.
That is why the laptop industry, to its shame, has reached shameful consumption levels equal to those once desktop - 250-300W, completely inadequate for even 18" laptop cases.
A "gaming" laptop should not consume more than 120W (as in old ones many years ago) in total at full load on the processor and dgpu, and a regular laptop should not consume more than 40. Or better yet, no more than 80W. But then NVidia/Intel/AMD, having fallen into such strict consumption limits, simply will not be able to provide a consistent and, most importantly, significant increase in performance from the previous series of chips to the new series. Cheating with consumption has led Intel/NVidia to a dead end. Moreover, Intel was the first to fall into its own trap...