So to wrap up recent history: - S3D was going to "take over the world" and AGAIN it was a BIG failure - VR was going to "take over the world" and despite Meta dumping BILLIONS into it, it is mostly going the same way as the S3D before it (abet with better market %)
- NOW that Apple has dipped their 'toe in' with a outlandishly overpriced AR gizmo that is lacking in both use cases and ANY real market % these yahoo's come up with a comical 'prediction' of AR "take over the world" nonsense.
So a refresher of the fundamentals:
#1 there HAS TO BE "must have" use cases to drive ANY progression #2 the volume/number of devices HAS TO scale to the point where the devices cost as much as a set of Bluetooth earbuds or headphones
Without the above 2, it will remain (like the others) an Engineering pipe dream.
Augmented reality (AR) is one of the most popular and prevalent uses of smart glasses, headsets and heads-up devices today. Now, its market is projected to increase in value until it is worth just over $210 billion by 2031. AR gaming is backed to contribute to a third of this growth.