QuoteHowever, PS5 integrates an AMD RDNA2 GPU as well, so it clearly supports whatever Xbox Series X/S supports, but the implementation may take a while longer because the PS5 OS is using different code.
A small correction (allegedly, according to Microsoft. I can't post links, news.xbox post from October 28th 2020) the Xbox Series consoles are the "only" consoles to implement the full suite of RDNA2 features, which is a roundabout way of saying the PS5 GPU is not a fully-featured RDNA2 GPU. I believe their may have even been some close looks at the GPU after a teardown that confirmed that certain things were removed, but I'm not 100% on that.
I don't have an opinion on the matter, but I assume Microsoft had some sort of insider knowledge at the time to make a very clear cut statement like that. I believe that Sony may be using an in-house approach to variable rate shading specifically, mentioned in that pre-launch Cerny ASMR presentation thing.