Quote from: Jido on March 20, 2021, 13:35:06
Love how the article wants Nintendo to make a portable 8K console with ray-tracing capabilities... Pathetic.
A move to a Turing GPU (surely not Ampere?) and *docked* 4K using DLSS is plausible. I don't know about the FPS or detail settings but that's for Nintendo to figure out. They can even keep the 720p screen in this scenario, because who really cares at that size?
8K, nah.
Quote from: Jido on March 20, 2021, 13:47:30
Besides, I just watched the video, and while it looks really good, I'm fairly sure you can get equal effects (in this case) without the need of ray-tracing (and also... 8K? Really? They did that just because they can, 4K is more than enough, even 1080p with a good amount of antialiasing is good, unless you play in a 80" screen having your head 10cm close to the screen, you will then notice the jaggies... And you will become blind as well.)
The same YouTube channel, Digital Dreams, did a 4K ray tracing Breath of the Wild video exactly 1 year earlier, on Mar. 16, 2020. They also did 8K videos in November/December.
It's all about showing off, in particular it is easier to do this because the game was designed for weak Wii U and Nintendo Switch and emulation has improved.
I have no idea if ray tracing even matters here. In general it still looks bad in most games, even with 3080/3070. Ray tracing will actually matter in 2024 and (some) game devs will learn to use it correctly instead of making it the next Bloom.