Quote from: Alexander_ on January 17, 2021, 12:50:53
1. If you are going to play everything on a laptop first, then it will probably be connected to the power supply. And here the talk about autonomy no longer matters much.
2. The fact that laptops with good panels are more expensive shouldn't mean that they don't need to be made.
Macbooks are a prime example of this: almost all come with a good pixel density. And people buy a lot of these.
The problem is that Microsoft isn't Apple. Apple did a much better job of transitioning to displays with higher pixel density. Windows is simply junk. Of course, it's easier for Apple as they only have to support their own hardware. But Microsoft could have avoided the problem. There was support for scaling going way back. They never got it to work properly. And most people didn't care because they didn't need it. Until higher DPI came around. And suddenly, it was a problem that nobody cared about how well the scaling works. It's the old story of Microsoft being incompetent when it comes to spit and polish. This isn't really a problem for gaming in particular, but it is a problem in general.
I think you should read his comment again. I don't think he wrote anything about "4k" gaming. A lot of people actually game at 1920x1080 and in that case, it's best to have a display that supports that resolution natively. Or integer multiple. Like 3840x2160. As it allows trivial scaling. A separate issue is that higher native resolution will impact battery life. At all times. Which can matter. Perhaps not really a factor for full-fat gaming laptops (just like workstations, not very portable), but a factor for laptops in general. The difference in power consumption while gaming doesn't have to be that large as you'll be playing at different frame rates. Of course, you could limit frame rate. It's the more mundane stuff where it really matters.