Quote from: Alistair on August 14, 2020, 00:54:34As for Smart Shift, why is this causing developers problems? It just gives them the power where they need it when they need it, it's not something they have to think about.
If the computational power of the console shifts dramatically according to some opaque dynamic configuration mechanism, that is very much something the developer(s) need to think about, as it's the difference between having the power to pull-off that complex level design (or not). This is also not something they can just wait and see how it plays out in the console, as redesigning a level to work in now less powerful hardware is much more than just playing with toggles -- in the games worth playing, that is.
In short, human designers need to know beforehand what is the power available to them. From the looks of it, this dynamic mechanism is not predictable enough to make informed decisions, and that is the whole issue with it -- predictable hardware is far more important than just peak benchmark numbers. On the brighter side, it's not like dynamically scaling power is a new thing. Sony can surely fix this, but they'll likely need to sacrifice the peak numbers (i.e., those meaningless but impressive TFLOP numbers may have to go back to more realistic targets).