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Posted by Nath
 - August 03, 2020, 02:45:21
Hmm coupled with Microsoft's recent move away from claiming "the most powerful console ever" to "the most powerful Xbox ever" may feed these rumours a bit more fuel... Should be in for a spicy round of updates throughout August either way! >:D
Posted by Alex Smith
 - July 27, 2020, 22:07:43
First it's "PS5 uses a combination of RDNA 1 & 2" now it's "PS5 uses some of RDNA3." I don't know what to believe.
Posted by Hytrh
 - July 26, 2020, 18:05:42
Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha.

PS5 RDN3 secret sauce ? 😂😂

4 month before release ? 😂😂😂😂😂😂

Xbox Series X is way more powerful and smart, and has Direct Ray Tracing, Direct Storage, SFS.

Just DEAL WITH IT

Stop that dogshit rumors from little fanboys, trying to convincr themselves that PS5 is more powerfull. It's not. By far. Period

Posted by gamer483
 - July 26, 2020, 14:04:26
I'm calling bull on this one. The ps5 already has a memory bandwidth advantage because the XSX has to depend on memory interleaving thereby halving the effective available bandwidth. The texture pop-ins in the Halo Infinite demo are testament to the fact that the XSX's slower SSD speeds coupled with interleaved memory again is causing extra problems for dev.s aiming for 4k/60fps on any modern game, things will improve no doubt as development tools mature further. But right out of the gate, MS's focus on doubling the TFLOPs at the expense of bandwidth has surely not done it any favours in terms of actual performance versus the leaner but nimbler ps5 architecture. Also two more CUs aren't something that would close a 33% physical CU deficit as easily, parallelism and higher frequency have very different goals in terms of games performance.
And with the ps5 thermals firmly locked in place, adding any more CUs would inversely reduce the maximum consistent frequency across the entire GPU, no matter what kind of smart shift the ps5 may be able to pull off.
And lastly, MS has nothing to show for its TFLOPs advantage at ALL at this point, with Sony's ps5 exclusives collectively looking wayyyy more next gen than anything MS has shown up to this point.
Upping the performance at this stage would be less financially desirable than a mid-cycle pro refresh as well.
Posted by Twiggy Smalls
 - July 25, 2020, 17:09:05
Surely the "teraflop gap" isn't really something Sony need to worry about if their GPU has more advanced tech in it, because then you're really comparing apples and oranges given that the metrics significance is variable depending on the architecture.
Posted by Redaktion
 - July 25, 2020, 09:31:01
There has been speculation that the PS5 console could receive a specifications bump before its release in holiday 2020. The source of the rumor reveals several "bombshells" that include another mention of RDNA 3, the potential for a change in memory speed, and even a compute unite (CU) recount for the PlayStation 5.

https://www.notebookcheck.net/PlayStation-5-specs-could-be-bumped-up-according-to-bombshell-rumors-with-the-PS5-geometry-engine-allegedly-sharing-features-with-RDNA-3.482862.0.html