QuoteDevelopers using the Unity Engine will now have access to Asus's ROG Phone SDK via a plugin on the Unity Asset Store that allows them to optimize games and take advantage of specific ROG Phone features. The new plugin offers five SDKs for tapping into ROG Phone 2 and ROG Phone 3 capabilities.
Does this mean developers will be able to detect and block these functions? I would consider that to be a bad thing. The way it is, the interface disconnect between the game and the hardware means that the user must be the one to configure it, which means the user must necessarily be able to configure it as she wishes.