Quote from: Mustafa Ozd on March 26, 2020, 14:58:18
I tried DLSS 2.0 on Control with rtx 2060. Game looks blurry with dlss 2.0. I think its not impressive as it mentioned.
Quote from: Freedom on March 25, 2020, 23:53:40Ah, so just a poorly written article then. That is indeed very impressive, and as the source states it is a very major change from the previous version. That the article fails to point this out is a significant oversight. It nonetheless seems like it reaquires non-trivial developer input to work, but likely far, far less than the previous version. Interesting indeed!
This is incorrect. DLSS 2.0 does not require per app training. The developer needs to provide the system inputs but the system can be applied on any game. You can read more on the blog post. This really is a game changer.Quote from: Valantar on March 25, 2020, 23:19:00
This article misrepresents how DLSS works. It can't be "implemented on a driver level" beyond what is currently done; the algorithm needs to be trained for each game. I guess it would be possible to make a more generally applicable version, but it would inevitably look worse, and potentially lead to weird artefacting.
Quote from: Valantar on March 25, 2020, 23:19:00
This article misrepresents how DLSS works. It can't be "implemented on a driver level" beyond what is currently done; the algorithm needs to be trained for each game. I guess it would be possible to make a more generally applicable version, but it would inevitably look worse, and potentially lead to weird artefacting.