Quote from: KS9 on Today at 03:01:12I doubt this. I have a 9800X3D and 4090 and hit 60-70 fps with RT, Ultra at 4K in Cyberpunk. Unless it's being implied that the 5090 will be worse than the 4090.Have the same configuration. It's 26 - 27 fps pure, 60 - 70 using DLSS Quality preset and FG plus it goes up to 110 fps when looking to the ground or in less detailed areas.
Quote from: RobertJasiek on Yesterday at 17:13:22Quote from: LL on Yesterday at 16:04:52Score that just appeared in Blender Open data, note that this is was achieved with Blender 3.6 an old version. Note the more recent 4.3.So allegedly,
NVIDIA GeForce RTX 5090 17822.17 1
NVIDIA GeForce RTX 4090 13063.74 1450 (number of benchmarks)
RTX 5090 = >136% at 575W = 127,77%
RTX 4090 = 100% at 450W = 100%
Hence, relativ speed normalised per watt:
RTX 5090 = 107%
RTX 4090 = 100%
Even the 5090 is a scam! (Except for its cooling.)
Quote from: Tkun on Yesterday at 16:43:306 years since NVIDIA first introduced ray-tracing hardware onto the market and people still don't understand how intensive path-tracing is on hardware. The fact that it's able to get close to 30fps...
Quote from: TruthIsThere on Yesterday at 15:12:41Four-generations later, heck, there's even a RTX2080Ti CP2077 so-called special edition, and NVIDIA still fails at a stable performance level for this title with everything at max setting without the fake frames.
Blackwell is a sad joke - it cost ridiculously more, much more power hungry, ect. and that's without any users' feedback for this thing yet.
Quote from: Tkun on Yesterday at 16:43:306 years since NVIDIA first introduced ray-tracing hardware onto the market and people still don't understand how intensive path-tracing is on hardware. The fact that it's able to get close to 30fps is an insane technical feat. Kids are spoiled. Try getting close to that on any AMD GPU at 4K with path-tracing enabled and no upscaling or frame generation. You're getting single digit FPS numbers. It doesn't have to do with "lack of optimization" or hardware being trash, path tracing on a MODERN GAME is just absurdly intensive. If you don't realize this then you're too uninformed to take part in discussion about it.
Quote from: Tkun on Yesterday at 16:43:306 years since NVIDIA first introduced ray-tracing hardware onto the market and people still don't understand how intensive path-tracing is on hardware. The fact that it's able to get close to 30fps is an insane technical feat. Kids are spoiled. Try getting close to that on any AMD GPU at 4K with path-tracing enabled and no upscaling or frame generation. You're getting single digit FPS numbers. It doesn't have to do with "lack of optimization" or hardware being trash, path tracing on a MODERN GAME is just absurdly intensive. If you don't realize this then you're too uninformed to take part in discussion about it.
Quote from: LL on Yesterday at 16:04:52Score that just appeared in Blender Open data, note that this is was achieved with Blender 3.6 an old version. Note the more recent 4.3.So allegedly,
NVIDIA GeForce RTX 5090 17822.17 1
NVIDIA GeForce RTX 4090 13063.74 1450 (number of benchmarks)