Researchers in Portugal, the US, and the UK recently published a paper in which they attempted to leverage quantum computing algorithms to optimize ray-traced rendering workloads. The researchers' approach helped cut intersections per ray in a scene by a factor of three. The use of older NISQ quantum computing technology meant rendering took several hours, however.
https://www.notebookcheck.net/Researchers-use-quantum-computers-to-optimize-ray-tracing-workload-by-nearly-200-percent-but-real-life-applications-remain-distant.622165.0.html