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Analogue Pocket: The luxury Game Boy will be orderable from next week for US$199.99

Started by Redaktion, July 31, 2020, 20:43:14

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Redaktion

The Analogue Pocket will be available to pre-order from next week for US$199.99. The luxury Game Boy supports original cartridges from consoles like the Game Boy, Game Boy Color and Game Boy Advance. The device has a 615 PPI display too and can be outputted to TVs or external monitors.

https://www.notebookcheck.net/Analogue-Pocket-The-luxury-Game-Boy-will-be-orderable-from-next-week-for-US-199-99.483800.0.html

AriKitajima

Who tf decided on a 3.5 1440p display to showcase a bunch of low res games. It would've looked the same at 291ppi and probably gotten 10 hours for battery.

AshAshAsh

So they uh, reinvented the Gameboy advance except it's almost needlessly over engineered and unnecessarily expensive?

Why?

Zenik

Lol just emulate on your cell phone, 1080p or 4k out put, mapable controls, tons of roms and rom hacks, screen recording and twitch live streaming, Bluetooth controller supports, way longer battery life than 6 hours, absolutely free if u have a smart phone already and know how to get roms. Also I doubt this along pocket will let you upload roms seriously dont know why ppl keep buying this crap lol.

Tronald

Im sure this will open up a whole new avenue for 8bit game devs and some others to create new games specifically for this type of system.

Why is everyone so negative?

Adrian

Gameboy Advance games need to have L and R trigger buttons. I don't see them on this device and can't imagine a comfortable place they would be located.

cranjancram

L and R are very clearly visible in the image showcasing the dock. there are raised bumps that are definitely buttons on either top side of the main body of the console.

that said, zero interest in this.

Spunjji

Quote from: AriKitajima on August 02, 2020, 02:42:15
Who tf decided on a 3.5 1440p display to showcase a bunch of low res games. It would've looked the same at 291ppi and probably gotten 10 hours for battery.

The point is to have a display that can support the varying resolutions of the devices it emulates without obvious scaling artefacts. Once you have enough pixels to work with, you won't notice the odd non-integer scaling issue and you greatly increase the chances of being able to scale on an integer. Think of it as like an old-school CRT.

Not sure how much it affects battery life, though.

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